AI Insights · Timothy · December 2023
Top 5 Match 3 Games Performance in Oceania Q4 2023
A detailed look at the performance of the top 5 Match 3 games in Oceania during Q4 2023, featuring download, revenue, and active user trends.
In Q4 2023, the Match 3 game genre saw significant activity in Oceania. Here’s a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Juicy Merge - Melon Game from MagicLab showed a dynamic quarter. Weekly revenue peaked at around $1.5K in early November, followed by a decline to $22 by late December. Downloads started strong at 55.9K in early November but tapered off to 4.2K by the end of December. Active users mirrored this trend, peaking at 65.9K in early November and settling at around 13.5K by the end of the quarter.
Melon Chill: Fruit Drop experienced a more gradual decline. Weekly revenue hit its highest at $127 in mid-November and decreased to $26 by the end of December. Downloads saw a peak of 29.8K in early November before falling to just under 1K by the quarter's end. Active users started at 41.1K in early November and ended at approximately 23.4K.
QSWatermelon : Monkey Land by Han Song Ey Jo maintained a relatively stable performance. Revenue was modest, peaking at $39 in late October and ending at $1 by the end of December. Downloads began at 18.4K in late October, declining to 2.3K by the end of the quarter. Active users peaked at 24.9K in late October and decreased to 14.3K by late December.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. showed consistent performance throughout Q4. Weekly revenue ranged between $3.1K and $4.5K, with a peak in mid-December. Downloads were steady, starting at 4.3K in late October and ending at 6.3K by the end of December. Active users remained strong, starting at 19.4K in late October and peaking at 24.9K by the end of December.
My Suika – Kyo’s Fruit Merge, published by James Ward, saw a steady decline in performance. Revenue was highest at $38 in early November, dropping to zero by the end of December. Downloads started at 10.7K in late October and decreased to 681 by late December. Active users peaked at 18.1K in early November and ended at 8.3K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.